
1. Walk and discover
The map is covered by fog. Wherever you walk, it clears and shows what lies there: forests, quarries, ore, natives and treasure chests.
DigWorld is a strategy game on the real map around you. Walk to gather wood, stone and ore, build up your base from the Stone Age to the Information Age, and fight, trade and ally with the players around you.

The map is covered by fog. Wherever you walk, it clears and shows what lies there: forests, quarries, ore, natives and treasure chests.

Gather what you stand next to, open treasure chests (the locked ones with a lockpick), and carry it all home.

Research, build and craft, from a campfire to a city. Send workers out to gather for you while you are away.

Your character gains levels and gear. Fight natives, rob other players' workers, attack bases with an army – or join an alliance.
From flint and berries to steel, gunpowder, electricity, the atom and computers. Each epoch brings its own research, buildings, soldiers and resources on the map.
DigWorld grew for years from a plan of everything one player loved in years of playing games – and is now built, from the server to this page, by that same one person: Željko Bilandžija from Croatia.
Read the story →No ads, and nothing that makes you stronger is for sale: no resources, no coins, no speed-ups, no army. Supporters get comfort – a queue for research and buildings, moving the base – never strength.
Other players never see where your base really is, only near it, and they never see you at all – only your workers and armies on their way, and not within 300 m of your base.