Main building
Stores resources and tools; advancing to the next epoch happens here.
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Stores resources and tools; advancing to the next epoch happens here.
Research happens here.
Crafting of tools and bags happens here.
Holds 500 more (a quarter of it safe from robbers, half for supporters). Upgrade it to hold more; a base has up to three.
Citizens train here as soldiers with equipment from the storage; archers' arrows are made here.
Defends the base: a bonus for the defenders behind it; upgrade it from palisade to stone to fortified.
Two archers of the base shoot from it half as hard again, from the first round.
Smokes deer into meat: a meat feeds two (berries and a deer one), so the same deer feeds three times as many.
Sell and buy goods for coins: with merchants at fixed prices, or with players within its reach (1 km; upgrade it to reach farther and hold more).
Smelts copper and tin into bronze, also while you are away.
Room for 5 citizens; build as many as you like.
Smelts iron ore with coal into iron in the Iron Age, also while you are away.
Grows 10 grain every 30 minutes by itself, also while you are away; build as many as you like.
Bakes grain into bread: a bread feeds two, like meat.
Breeds horses from grain and berries, also while you are away.
Repairs cost half as much and take half as long.
Strikes coins from silver ore and coal, also while you are away.
The base holds 1500 more (a quarter of it safe from robbers, half for supporters).
Every house and block of flats has room for half as many citizens again.
Free citizens pay half as much tax again.
Grinds grain into flour: the bakery bakes more bread from it.
Burns wood into charcoal for steel, also while you are away.
Makes steel from iron and charcoal: steel tools, swords and plate armor.
Weaves wool into cloth, also while you are away.
Monks copy books: every research takes 20 % less time.
Printed books: every research takes 25 % less time.
Scholars research a second technology at the same time.
Melts sand into glass with charcoal, also while you are away.
Stored coins earn 1 % a day (on up to 5000), and 500 coins are safe from plunder.
Grinds saltpeter and charcoal into gunpowder for arquebusiers and cannons, also while you are away.
Burns limestone into concrete with coal, also while you are away.
A steam engine drives the base's workshops: what they make takes half the time, for one more coal a piece.
Makes tools and weapons up to ten at a time, a fifth cheaper than the workbench.
Room for 10 citizens; build as many as you like.
Refines oil into fuel with coal, also while you are away.
Electricity drives the base's workshops: what they make takes a third of the time, for one more coal a piece.
Room for 20 citizens; build as many as you like.
New citizens take half the time.
The base holds 5000 more (a quarter of it safe from robbers, half for supporters).
Enriches uranium into fuel rods with coal, also while you are away.
Drives the base's workshops: what they make takes a fifth of the time, for one fuel rod an order (no coal).
Makes electronics of glass and steel, also while you are away.
One more research at the same time, and every research takes a quarter less time.
You see 300 m around you, and every manned guard tower of yours brings aircraft down.
Room for 40 citizens; build as many as you like.
Makes microchips of electronics and rare earths, also while you are away.
One more research at the same time, and every research takes a quarter less time again.
Drives the base's workshops for nothing: what they make takes a quarter of the time, without coal or fuel rods.
You see 400 m around you and reach 80 m.
Room for 80 citizens; build as many as you like.