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Buildings

Stone Age

Main building

Stores resources and tools; advancing to the next epoch happens here.

Cost
–
Time
–

Library

Research happens here.

Cost
50 wood, 30 stone, 20 clay
Time
10 min

Workbench

Crafting of tools and bags happens here.

Cost
20 wood, 10 stone
Time
2 min

Storehouse

Holds 500 more (a quarter of it safe from robbers, half for supporters). Upgrade it to hold more; a base has up to three.

Cost
60 wood, 60 stone
Time
5 min
Needs
Storekeeping

Barracks

Citizens train here as soldiers with equipment from the storage; archers' arrows are made here.

Cost
60 wood, 30 stone
Time
15 min
Needs
Warfare

Wall

Defends the base: a bonus for the defenders behind it; upgrade it from palisade to stone to fortified.

Cost
80 wood, 20 stone
Time
20 min
Needs
Warfare

Defense tower

Two archers of the base shoot from it half as hard again, from the first round.

Cost
40 wood, 40 stone
Time
15 min
Needs
Warfare

Smokehouse

Smokes deer into meat: a meat feeds two (berries and a deer one), so the same deer feeds three times as many.

Cost
40 wood, 20 stone
Time
10 min
Needs
Hunting

Market

Sell and buy goods for coins: with merchants at fixed prices, or with players within its reach (1 km; upgrade it to reach farther and hold more).

Cost
80 wood, 60 stone
Time
20 min
Needs
Trade

Bronze Age

Smelter

Smelts copper and tin into bronze, also while you are away.

Cost
80 wood, 60 stone, 30 clay
Time
20 min
Needs
Bronze working

House

Room for 5 citizens; build as many as you like.

Cost
60 wood, 40 stone, 30 clay
Time
15 min
Needs
Settlement

Forge

Smelts iron ore with coal into iron in the Iron Age, also while you are away.

Cost
80 wood, 80 stone, 10 bronze
Time
30 min
Needs
Forging

Field

Grows 10 grain every 30 minutes by itself, also while you are away; build as many as you like.

Cost
40 wood, 10 stone, 10 clay
Time
10 min
Needs
Agriculture

Bakery

Bakes grain into bread: a bread feeds two, like meat.

Cost
60 wood, 40 stone, 20 clay
Time
15 min
Needs
Agriculture

Iron Age

Stable

Breeds horses from grain and berries, also while you are away.

Cost
200 wood, 80 stone, 10 iron
Time
1 h
Needs
Horse breeding

Armory

Repairs cost half as much and take half as long.

Cost
150 wood, 150 stone, 30 iron
Time
1 h
Needs
Armories

Antiquity

Mint

Strikes coins from silver ore and coal, also while you are away.

Cost
80 marble, 150 stone, 20 iron
Time
1 h
Needs
Coinage

Granary

The base holds 1500 more (a quarter of it safe from robbers, half for supporters).

Cost
300 stone, 200 wood, 30 marble
Time
2 h
Needs
Granaries

Aqueduct

Every house and block of flats has room for half as many citizens again.

Cost
600 stone, 80 marble
Time
3 h
Needs
Aqueducts

Forum

Free citizens pay half as much tax again.

Cost
120 marble, 300 stone, 50 coins
Time
3 h
Needs
Civics

Middle Ages

Mill

Grinds grain into flour: the bakery bakes more bread from it.

Cost
250 wood, 150 stone, 40 coins
Time
2 h
Needs
Milling

Charcoal kiln

Burns wood into charcoal for steel, also while you are away.

Cost
150 stone, 100 clay, 100 wood
Time
1 h
Needs
Steelmaking

Blast furnace

Makes steel from iron and charcoal: steel tools, swords and plate armor.

Cost
400 stone, 150 clay, 40 iron
Time
3 h
Needs
Steelmaking

Weaver

Weaves wool into cloth, also while you are away.

Cost
200 wood, 100 stone, 10 iron
Time
1 h
Needs
Wool

Monastery

Monks copy books: every research takes 20 % less time.

Cost
60 gold ore, 20 gems, 150 marble, 300 stone
Time
4 h
Needs
Monasticism

Renaissance

Printing press

Printed books: every research takes 25 % less time.

Cost
400 wood, 40 steel, 30 cloth, 20 glass
Time
4 h
Needs
Printing

University

Scholars research a second technology at the same time.

Cost
400 marble, 600 stone, 200 coins, 60 glass
Time
6 h
Needs
Universities

Glassworks

Melts sand into glass with charcoal, also while you are away.

Cost
300 stone, 200 clay, 10 steel
Time
2 h
Needs
Glassmaking

Bank

Stored coins earn 1 % a day (on up to 5000), and 500 coins are safe from plunder.

Cost
300 marble, 400 stone, 40 glass, 200 coins
Time
6 h
Needs
Banking

Powder mill

Grinds saltpeter and charcoal into gunpowder for arquebusiers and cannons, also while you are away.

Cost
300 stone, 300 wood, 20 steel
Time
3 h
Needs
Gunpowder

Industrial Age

Cement works

Burns limestone into concrete with coal, also while you are away.

Cost
500 stone, 300 clay, 40 steel
Time
4 h
Needs
Cement

Engine house

A steam engine drives the base's workshops: what they make takes half the time, for one more coal a piece.

Cost
500 stone, 80 steel, 40 concrete
Time
6 h
Needs
Steam power

Factory

Makes tools and weapons up to ten at a time, a fifth cheaper than the workbench.

Cost
600 stone, 120 steel, 80 concrete, 40 glass
Time
8 h
Needs
Factories

Tenement house

Room for 10 citizens; build as many as you like.

Cost
300 stone, 200 wood, 60 concrete, 20 glass
Time
2 h
Needs
Tenements

Electric Age

Refinery

Refines oil into fuel with coal, also while you are away.

Cost
600 stone, 200 steel, 150 concrete
Time
8 h
Needs
Refining

Power plant

Electricity drives the base's workshops: what they make takes a third of the time, for one more coal a piece.

Cost
250 steel, 200 concrete, 60 glass
Time
10 h
Needs
Electricity

Apartment block

Room for 20 citizens; build as many as you like.

Cost
150 concrete, 60 steel, 40 glass
Time
3 h
Needs
Apartments

Hospital

New citizens take half the time.

Cost
200 concrete, 100 steel, 80 glass
Time
8 h
Needs
Medicine

Fuel depot

The base holds 5000 more (a quarter of it safe from robbers, half for supporters).

Cost
200 steel, 250 concrete
Time
6 h
Needs
Fuel depots

Atomic Age

Enrichment plant

Enriches uranium into fuel rods with coal, also while you are away.

Cost
500 steel, 400 concrete, 100 glass
Time
12 h
Needs
Nuclear physics

Nuclear plant

Drives the base's workshops: what they make takes a fifth of the time, for one fuel rod an order (no coal).

Cost
800 steel, 800 concrete, 50 electronics
Time
20 h
Needs
Nuclear power

Electronics plant

Makes electronics of glass and steel, also while you are away.

Cost
400 steel, 300 concrete, 150 glass
Time
10 h
Needs
Electronics

Computer centre

One more research at the same time, and every research takes a quarter less time.

Cost
300 steel, 300 concrete, 150 electronics
Time
12 h
Needs
Computers

Radar station

You see 300 m around you, and every manned guard tower of yours brings aircraft down.

Cost
300 steel, 200 concrete, 100 electronics
Time
8 h
Needs
Radar

High-rise

Room for 40 citizens; build as many as you like.

Cost
400 concrete, 200 steel, 100 glass
Time
6 h
Needs
High-rises

Information Age

Chip fab

Makes microchips of electronics and rare earths, also while you are away.

Cost
800 steel, 600 concrete, 200 electronics
Time
16 h
Needs
Microprocessors

Data centre

One more research at the same time, and every research takes a quarter less time again.

Cost
600 steel, 500 concrete, 150 microchips
Time
16 h
Needs
Internet

Solar farm

Drives the base's workshops for nothing: what they make takes a quarter of the time, without coal or fuel rods.

Cost
600 steel, 500 glass, 80 microchips
Time
12 h
Needs
Renewables

Arcology

Room for 80 citizens; build as many as you like.

Cost
1000 concrete, 500 steel, 300 glass
Time
12 h
Needs
Arcologies