Stone axe
Wood takes 15 s instead of 30 s. Lasts 128 wood.
- Cost
- 5 wood, 5 stone, 3 flint
- Lasts
- 128
Wood takes 15 s instead of 30 s. Lasts 128 wood.
Stone takes 15 s instead of 30 s, flint 20 s instead of 40 s; lets you mine copper and tin. Lasts 128 stone or 64 ore.
Lets you hunt deer; a weapon against natives (attack 10). Lasts 128 deer.
10 inventory slots instead of 5.
For spearmen and swordsmen: +8 strength. Lasts 96.
Hunts deer; archers shoot arrows with it (attack 14, only with arrows). Lasts 128.
Found with natives: +3 strength while your character wears it. Does not wear.
Found with natives: +20 health while your character wears it. Does not wear.
Found with natives: +30 endurance while your character wears it. Does not wear.
Found with natives: +4 defence while your character wears it. Does not wear.
Clay takes 15 s instead of 30 s. Lasts 128 clay.
A pack carrier (Bronze Age, barracks) carries 25 loot home with an army; it does not fight.
Berries and fiber take 10 s instead of 20 s. Lasts 128.
Wood takes 8 s. Lasts 192 wood.
Stone takes 8 s, flint 12 s, copper and tin 25 s; lets you mine iron ore and coal. Lasts 192 stone or 96 ore.
20 inventory slots.
Hunts deer; a better weapon against natives (attack 18). Lasts 192.
For your character's head: +2 armor. Lasts 80.
For your character's hands: +1 armor. Lasts 80.
For your character's feet: +1 armor. Lasts 80.
Siege: a crew of one breaks walls (40 a round). Lasts 200.
Clay takes 8 s. Lasts 192 clay.
Berries and fiber take 6 s. Lasts 192.
Wood takes 4 s. Lasts 256 wood.
Stone takes 4 s, ores much faster; lets you mine silver, gold and gems. Lasts 256 stone or 128 iron ore.
30 inventory slots.
Lets you catch wild horses. Lasts 20 horses.
Give it to a worker: 4.8 m/s instead of 1.2 and two loads a trip instead of one (roads only).
A weapon against natives (attack 30). Lasts 128.
For heavy infantry and cavalry: +15 strength. Lasts 160.
For your character's head: +6 armor. Lasts 140.
For your character's hands: +3 armor. Lasts 120.
For your character's feet: +3 armor. Lasts 120.
Siege: breaks walls from afar (70 a round), and towers on the map. Lasts 150.
Clay takes 4 s. Lasts 256 clay.
Berries and fiber take 3 s. Lasts 256.
The legionary's big curved shield: +20 strength. Lasts 160.
Wood, horn and sinew: archers shoot harder (attack 22, only with arrows); hunts deer too. Lasts 192.
A giant crossbow: shoots soldiers over walls (attack 25) and breaks walls and towers (40 a round). Lasts 150.
For your character's head: +10 armor. Lasts 220.
Wood takes 2 s. Lasts 512 wood.
The fastest pickaxe for stone, ores, marble, silver, gold and gems. Lasts 512 stone.
Clay takes 2 s. Lasts 512 clay.
Shears wool from flocks of sheep. Lasts 256 wool.
40 inventory slots.
The knight's sword (attack 45). Lasts 256.
Steel plates over padded cloth: +30 strength. Lasts 256.
Bolts pierce armor (attack 28, only with arrows); hunts deer too. Lasts 512.
Siege: hurls stones at walls and towers (120 a round). Lasts 200.
Berries and fiber take 2 s. Lasts 512.
Shots pierce armor (attack 36, only with gunpowder). Lasts 200.
Siege: shoots soldiers over walls (attack 50) and breaks walls and towers (200 a round), only with gunpowder. Lasts 300.
Shoots far and pierces armor (attack 55, only with gunpowder). Lasts 250.
Give it to the carrier of an outpost with a railway: it drives a train, ten loads a trip and five times a walker's speed.
Made in the factory only. Give it to a worker or carrier: 6 m/s and five loads a trip (roads only), for 2 coal from the storage each trip.
Give it to a scout: it flies straight to the point (up to 5 km), 3.6 m/s, sees 150 m around instead of 60 m; only a guard tower with archers or gunners shoots it down. 5 coal a flight.
Siege: shoots soldiers over walls (attack 80) and breaks walls and towers (300 a round), only with gunpowder. Lasts 350.
Pumps oil from oil seeps. Lasts 500 oil.
Made in the factory only. Give it to a worker or carrier: 9.6 m/s and eight loads a trip (roads only), for 1 fuel from the storage each trip.
Made in the factory only. Give it to a scout: it flies straight to the point (up to 10 km), 8 m/s, sees 250 m around; only a guard tower with archers or gunners shoots it down. 3 fuel a flight.
Shoots far and pierces armor (attack 90, only with gunpowder). Lasts 300.
Made in the factory only. Fights in the front line (attack 160), shoots over walls and breaks walls and towers (400 a round), only with gunpowder. Lasts 500.
Made in the factory only. Give it to a scout: it flies straight to the point (up to 25 km), 25 m/s, sees 400 m around; guard towers that reach aircraft shoot it down. 6 fuel a flight.
Pierces armor (attack 130, only with gunpowder). Lasts 400.
Made in the factory only. Siege: shoots soldiers over walls (attack 150) and breaks walls and towers (800 a round), only with gunpowder. Lasts 400.
Made in the factory only. Give it to a scout: it flies straight to the point (up to 30 km), 20 m/s, sees 500 m around, for nothing; only towers of a player with a radar station shoot it down.
Made in the factory only. Give it to a worker or carrier: 14.4 m/s and twelve loads a trip (roads only), for nothing.
Pierces armor (attack 180, only with gunpowder). Lasts 500.
Made in the factory only. Siege: shoots soldiers over walls (attack 250) and breaks walls and towers (1500 a round), only with gunpowder. Lasts 500.